Do you remember being in class and you didn’t understand the teacher’s explanation, or got frustrated as they repeated activities you already understood? If only you had a rewind and forward button to hand you’d be able to absorb content better at your own pace.
Technology has changed the learning landscape: learners need no longer be passive ‘content-receivers’ writing notes down or following instructions, instead they can be active learners contributing and influencing the flow of information which boosts engagement and speeds up knowledge sharing. Let’s face it: who downloads instruction manuals for mobile phones anymore? We just play and learn as we go.
So what are the factors that boost e-learning?
In building the GAIA Web App platform we tried every online energy e-learning course we could find. Many used glorified PowerPoint, Video Presentations or Virtual Tours, essentially placing the old-fashioned passive-style learning online, and we soon felt unchallenged and bored.
As an experienced training company we know e-learning could be delivered better. So through market testing we learnt 4 essential factors of e-learning and put these into our Web App Training Platform.
- Learner Control: Allowing learners to feel in control of the flow of knowledge heightens their concentration and enables better knowledge transfer. In the GAIA Web App learners choose visual or written content related to their learning style, and they can complete the course in chunks or one go and whatever time of day. The learners dictate the pace.
- Differentiation: Differentiated learning allows learners to shape content according to their current knowledge. Those with a higher level of initial knowledge can progress at a faster speed, maintaining individual engagement. The GAIA web App allows individuals to progress at their own speed, but checks their knowledge before they progress. Differentiation shapes the content to individual learner.
- Relevance: Learning based on generic environments lacks relevance. In GAIA we customise the platform through adjusting chapter questions, videos and branding. The course is adapted to the specific experiences of learners and the common problems recognised by the business in energy management. Relevance makes the learners experience realistic.
- Gaming: Playing games is an effective way to engage learners, and winning a game requires the risk of losing – when you risk and succeed you feel challenged and a sense of achievement. Through testing participants can be rewarded and qualifications given, so the GAIA Web APP turns these tests into an interactive game using the ‘test and teach’ approach. Learners risk ‘lives’ on each chapter to pass sections in a safe non-judgemental environment, they have to think about the answers to win the game and can only progress when they’re correct. Gaming rewards learners and heightens focus and attention.
Through using these 4 essential factors in e-learning we’ve seen noticeable improvements in employee engagement and energy savings. So if you’re thinking about doing energy or any kind of e-learning, consider these 4 factors in detail.